Fantasy
A beautiful world where nations rule the land and aarakaras and dragons rule the sky
Played | 0 times |
Cloned | 0 times |
Created | 19 days ago |
Last Updated | 2 days ago |
Visibility | Public |

Description
Spell Name: Conjure Celestial (7th Level) Casting Time: 1 Action Concentration Spell Range/Area: 90 ft. (10 ft. Cylinder) Components: V, S Duration: 10 Minutes School: Conjuration Attack/Save: DEX Save Damage/Effect: Radiant Tags: HEALING, DAMAGE Description: You summon a spirit as a 10-ft.-radius, 40-ft.-high pillar of light. For each creature in the Cylinder, choose: • Healing Light: Restore 4d12 + spellcasting modifier HP. • Searing Light: DEX save or take 6d12 Radiant damage, half on success. Bright Light fills the area. On your turn, you can move the Cylinder up to 30 ft. A creature can only be affected once per turn. At Higher Levels: Healing and damage increase by 1d12 per level above 7th. Available to: Cleric
Spell Details
Level | 7 |
Range | 90 |