A beautiful world where nations rule the land and aarakaras and dragons rule the sky
Played | 0 times |
Cloned | 0 times |
Created | 19 days ago |
Last Updated | 2 days ago |
Visibility | Public |

Description
Spell Name: Investiture of Wind (6th Level) Casting Time: 1 Action Concentration Spell Range/Area: Self (15 ft. Cube) Components: V, S Duration: 10 Minutes School: Transmutation Attack/Save: CON Save Damage/Effect: Bludgeoning Tags: DAMAGE, CONTROL, MOVEMENT, WARDING Description: Wind whirls around you. Until the spell ends, you gain: • Ranged attacks against you have disadvantage. • Flying speed of 60 ft. (you fall if still airborne when the spell ends). • As an action, create a 15 ft. cube of swirling wind within 60 ft. Each creature in it must make a CON save or take 2d10 bludgeoning damage (half on success). Large or smaller creatures that fail are also pushed up to 10 ft. from the cube’s center. Available to: Druid, Sorcerer, Warlock, Wizard
Level | 6 |
Range | N/A |