A beautiful world where nations rule the land and aarakaras and dragons rule the sky
Played | 0 times |
Cloned | 0 times |
Created | 19 days ago |
Last Updated | 2 days ago |
Visibility | Public |
Description
Spell Name: Spirit Guardians (3rd Level) Casting Time: 1 Action Concentration Spell Range: Self (15 ft.) Components: V, S, M* (a prayer scroll) Duration: 10 Minutes School: Conjuration Tags: Damage, Control Description: Protective spirits flit around you in a 15-ft Emanation. If you are good or neutral, they appear angelic or fey; if evil, they appear fiendish. You can designate unaffected creatures. Others have halved Speed in the area. When a creature enters or ends its turn in the area, it must make a Wisdom save. On fail: 3d8 Radiant (if good/neutral) or Necrotic (if evil) damage. On success: half damage. Save is once per turn. At Higher Levels: Damage increases by 1d8 per level above 3rd. Available to: Cleric Also Available to: Cleric – War Domain, Paladin – Oath of the Crown (SCAG)
Level | 3 |
Range | N/A |