High Fantasy
A realm where grandeur and nature exist in perfect harmony. Its cities gleam with opulence.
Author's Note: Welcome to Elarion! A world of wonder, intrigue, and limitless adventure. Seek political power in its cities, explore its gemstone mountains, or uncover the mysteries of the floating isles.
Work in progress by a newbie, started this world within a day of joining.
Working on adding more characters, and I'll be filling in more areas. Still learning and testing.
Played | 28 times |
Cloned | 3 times |
Created | 81 days ago |
Last Updated | 68 days ago |
Visibility | Public |
Pipes of Haunting
Uncommon•Gear (Wondrous Items)

Weight2.00 lb.
Description
You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.
Details
Type | Gear |
Category | Wondrous Items |
Rarity | Uncommon |
Weight | 2.00 lb. |
Cost | 0 Aurion |