High Fantasy
A realm where grandeur and nature exist in perfect harmony. Its cities gleam with opulence.
Author's Note: Welcome to Elarion! A world of wonder, intrigue, and limitless adventure. Seek political power in its cities, explore its gemstone mountains, or uncover the mysteries of the floating isles.
Work in progress by a newbie, started this world within a day of joining.
Working on adding more characters, and I'll be filling in more areas. Still learning and testing.
Played | 28 times |
Cloned | 3 times |
Created | 81 days ago |
Last Updated | 68 days ago |
Visibility | Public |
Staff of Healing
Rare•Gear (Staff)

Weight4.00 lb.
Description
This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.
Details
Type | Gear |
Category | Staff |
Rarity | Rare |
Weight | 4.00 lb. |
Cost | 0 Aurion |