DnD world with playable Artificer and extra spells and races. 1300s~1600s technology.
Played | 66 times |
Cloned | 18 times |
Created | 156 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
Opal dragons are majestic serpentine creatures that glide through both the sea and sky with grace. Their deep azure hue shimmers in the light, reflecting their aquatic nature and magical prowess.
Size | Large |
Type | Dragon |
CR | 15 |
XP | 13000 |
Languages | Draconic, Aquan |
Armor Class | 18 |
HP Range | 200 - 300 (Avg: 250) |
Damage Vulnerabilities | Lightning, Necrotic |
Damage Resistances | Bludgeoning, Piercing, Slashing |
Damage Immunities | Cold |
Condition Immunities | Exhaustion, Frightened, Poisoned |
Tail Whip
The dragon swings its tail in a 15-foot radius around it. Each creature in that area must make a DC 18 Dexterity saving throw, taking 30 (6d8) bludgeoning damage on a failed save, or half as much damage on a successful one.
Talon Swipe
The dragon makes a melee attack with its talons. On a hit, the target takes 22 (4d10) slashing damage and must succeed on a DC 18 Constitution saving throw or be poisoned for 1 minute.
Water and Wind Spells
The Opal Dragon can cast spells such as Control Water, Gust of Wind, and Water Breathing at will, using Charisma as its spellcasting ability.
Waterspout Breath
The Opal Dragon exhales a powerful blast of water in a 60-foot line that is 10 feet wide. Each creature in that line must make a DC 18 dexterity saving throw, taking 45 (10d8) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails the save is knocked back 20 feet and knocked prone.