Fantasy
DnD world with playable Artificer and extra spells and races. 1300s~1600s technology.
Author's Note: Still a lot of spells missing. Message me omn discord for ideas/suggestions.
Played | 67 times |
Cloned | 18 times |
Created | 157 days ago |
Last Updated | 2 days ago |
Visibility | Public |
Wild Cunning
Level 3
Description
You call out to the spirits of nature to aid you. When you cast this spell, choose one of the following effects: If there are any tracks on the ground within range, you know where they are, and you make Wisdom (Survival) checks to follow these tracks with advantage for 1 hour or until you cast this spell again. If there is edible forage within range, you know it and where to find it. If there is clean drinking water within range, you know it and where to find it. If there is suitable shelter for you and your companions within range, you know it and where to find it.
Spell Details
Level | 3 |
Range | 120 |