DnD world with playable Artificer and extra spells and races. 1300s~1600s technology.
Played | 2 times |
Cloned | 0 times |
Created | 12 days ago |
Last Updated | 12 days ago |
Visibility | Public |

Description
Jasper dragons are agile, serpentine creatures that inhabit the volcanic islands of the Eastern continent. Known for their fierce temperament and mastery of fire and earth magic, they are formidable foes that can devastate their surroundings with magma and elemental spells.
Size | Large |
Type | Dragon |
CR | 10 |
XP | 5900 |
Languages | Draconic, Ignan |
Armor Class | 18 |
HP Range | 180 - 220 (Avg: 200) |
Damage Vulnerabilities | Cold, Necrotic, Acid |
Damage Resistances | Bludgeoning |
Damage Immunities | Poison, Piercing, Slashing, Fire |
Condition Immunities | Frightened, Petrified |
Earthquake (Recharge 5-6)
The dragon causes the ground to tremble in a 30-foot radius centered on itself. Each creature in that area must succeed on a DC 18 Strength saving throw or be knocked prone and take 22 (4d10) bludgeoning damage.
Fireball (3/Day)
The dragon casts Fireball as a 3rd-level spell, centered on a point it can see within 150 feet.
Magma Breath
The Jasper Dragon exhales a cone of molten magma in a 60-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 45 (10d8) fire damage on a failed save, or half as much damage on a successful one.
Tail Whip
The dragon swings its tail in a 15-foot radius around it. Each creature in that area must make a DC 18 Dexterity saving throw, taking 30 (6d8) bludgeoning damage on a failed save, or half as much damage on a successful one.
Talon Swipe
The dragon swipesnat a single target. The target mustvmakena DC 17 dexterity saving throw, taking (4d10) slashing damage on a failed save or half as much on a successful one.