Fantasy
A land of ancient magic, warring kingdoms, and hidden secrets awaiting brave adventurers.
Author's Note: Beware the cursed lands, where gods whisper and fate is forged in fire and steel.
Played | 14 times |
Cloned | 0 times |
Created | 47 days ago |
Last Updated | 37 days ago |
Visibility | Public |

HP Range13 - 13 (Avg: 13)
AC13
XP200
Description
The Bone Sentinel is a skeletal guardian, animated by dark magic to protect ancient ruins and forgotten treasures. It relentlessly pursues intruders, striking fear into the hearts of those who dare to disturb its slumber.
Details
Size | Medium |
Type | Undead |
CR | 1 |
XP | 200 |
Languages | Undercommon |
Defenses
Armor Class | 13 |
HP Range | 13 - 13 (Avg: 13) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bone Shard
Ranged Weapon Attack: +4 to hit, range 30 ft., one target. Hit: 4 (1d6 + 1) piercing damage. The target must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn.
Longsword Attack
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.