Elva world illustration - High Fantasy theme
High Fantasy

Elva

I
IttyBitty

Elva is a vast world of unrealised potential, her inhabitants forgotten by their Gods.


Author's Note: Elva was once a world filled with the presence and recognition of Gods, of whom were active in the lives of the mortals who inhabited the lands. The world is filled wth life from blistering deserts, bubbling swamps, cavernous mountains, serene beaches, mysterious forests, and everything else in between. Elva, once named after the Goddess of life and earth, was the pride of the dieties and the inhabitants, while they did war, respected their dieties. However, like with most things, all good things must come to an end and Elva fell from favor from the Gods one by one. Why? Nobody knew. Had the Dieties grown bored? Had the peoples offended them? Was the world corrupted? Were the dieties held captive? Or perhaps, somehow, the magic of the world was dying? While a large population had grown used to a world without dieties, a devout populace was desperately trying to find their dieties and uncover why they all disappeared. Will you live the life of a villager trying to make ends meet? Maybe you are an adventurer looking for gems and forgotten treasures. Have you taken an interest in archeological discoveries? Perhaps you are a prince or princess trying to find love or trying to navigate the politics of an arranged marriage? Or... maybe... you are one of the few who are searching for the Gods and yearning for the day they return? The world is for you to discover.
Played0 times
Cloned0 times
Created
186 days ago
Last Updated
1 days ago
VisibilityPublic
Wight
CR 3Medium Undead
Wight
HP Range24 - 66 (Avg: 45)
AC14
XP700
Details
SizeMedium
TypeUndead
CR3
XP700
Languagesthe languages it knew in life
Defenses
Armor Class14
HP Range24 - 66 (Avg: 45)
Damage VulnerabilitiesNone
Damage Resistances,
Damage Immunities
Condition Immunities,
Actions

Life Drain

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time.

Longbow

Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Longsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.

Multiattack

The wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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