Elva world illustration - High Fantasy theme
High Fantasy

Elva

I
IttyBitty

Elva is a vast world of unrealised potential, her inhabitants forgotten by their Gods.


Author's Note: Elva was once a world filled with the presence and recognition of Gods, of whom were active in the lives of the mortals who inhabited the lands. The world is filled wth life from blistering deserts, bubbling swamps, cavernous mountains, serene beaches, mysterious forests, and everything else in between. Elva, once named after the Goddess of life and earth, was the pride of the dieties and the inhabitants, while they did war, respected their dieties. However, like with most things, all good things must come to an end and Elva fell from favor from the Gods one by one. Why? Nobody knew. Had the Dieties grown bored? Had the peoples offended them? Was the world corrupted? Were the dieties held captive? Or perhaps, somehow, the magic of the world was dying? While a large population had grown used to a world without dieties, a devout populace was desperately trying to find their dieties and uncover why they all disappeared. Will you live the life of a villager trying to make ends meet? Maybe you are an adventurer looking for gems and forgotten treasures. Have you taken an interest in archeological discoveries? Perhaps you are a prince or princess trying to find love or trying to navigate the politics of an arranged marriage? Or... maybe... you are one of the few who are searching for the Gods and yearning for the day they return? The world is for you to discover.
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186 days ago
Last Updated
1 days ago
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Meld into Stone
RitualTransmutationLevel 3
Meld into Stone

Description

You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. Using your movement, you step into the stone at a point you can touch. Nothing of your presence remains visible or otherwise detectable by nonmagical senses. While merged with the stone, you can't see what occurs outside it, and any Wisdom (Perception) checks you make to hear sounds outside it are made with disadvantage. You remain aware of the passage of time and can cast spells on yourself while merged in the stone. You can use your movement to leave the stone where you entered it, which ends the spell. You otherwise can't move. Minor physical damage to the stone doesn't harm you, but its partial destruction or a change in its shape (to the extent that you no longer fit within it) expels you and deals 6d6 bludgeoning damage to you. The stone's complete destruction (or transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. If expelled, you fall prone in an unoccupied space closest to where you first entered.

Spell Details
Level3
Range1
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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