Elva world illustration - High Fantasy theme
High Fantasy

Elva

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Elva is a vast world of unrealised potential, her inhabitants forgotten by their Gods.


Author's Note: Elva was once a world filled with the presence and recognition of Gods, of whom were active in the lives of the mortals who inhabited the lands. The world is filled wth life from blistering deserts, bubbling swamps, cavernous mountains, serene beaches, mysterious forests, and everything else in between. Elva, once named after the Goddess of life and earth, was the pride of the dieties and the inhabitants, while they did war, respected their dieties. However, like with most things, all good things must come to an end and Elva fell from favor from the Gods one by one. Why? Nobody knew. Had the Dieties grown bored? Had the peoples offended them? Was the world corrupted? Were the dieties held captive? Or perhaps, somehow, the magic of the world was dying? While a large population had grown used to a world without dieties, a devout populace was desperately trying to find their dieties and uncover why they all disappeared. Will you live the life of a villager trying to make ends meet? Maybe you are an adventurer looking for gems and forgotten treasures. Have you taken an interest in archeological discoveries? Perhaps you are a prince or princess trying to find love or trying to navigate the politics of an arranged marriage? Or... maybe... you are one of the few who are searching for the Gods and yearning for the day they return? The world is for you to discover.
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Antimagic Field
AbjurationLevel 8
Antimagic Field

Description

A 10-foot-radius invisible sphere of antimagic surrounds you. This area is divorced from the magical energy that suffuses the multiverse. Within the sphere, spells can't be cast, summoned creatures disappear, and even magic items become mundane. Until the spell ends, the sphere moves with you, centered on you. Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the sphere and can't protrude into it. A slot expended to cast a suppressed spell is consumed. While an effect is suppressed, it doesn't function, but the time it spends suppressed counts against its duration. **Targeted Effects.** Spells and other magical effects, such as magic missile and charm person, that target a creature or an object in the sphere have no effect on that target. **Areas of Magic.** The area of another spell or magical effect, such as fireball, can't extend into the sphere. If the sphere overlaps an area of magic, the part of the area that is covered by the sphere is suppressed. For example, the flames created by a wall of fire are suppressed within the sphere, creating a gap in the wall if the overlap is large enough. **Spells.** Any active spell or other magical effect on a creature or an object in the sphere is suppressed while the creature or object is in it. **Magic Items.** The properties and powers of magic items are suppressed in the sphere. For example, a +1 longsword in the sphere functions as a nonmagical longsword. A magic weapon's properties and powers are suppressed if it is used against a target in the sphere or wielded by an attacker in the sphere. If a magic weapon or a piece of magic ammunition fully leaves the sphere (for example, if you fire a magic arrow or throw a magic spear at a target outside the sphere), the magic of the item ceases to be suppressed as soon as it exits. **Magical Travel.** Teleportation and planar travel fail to work in the sphere, whether the sphere is the destination or the departure point for such magical travel. A portal to another location, world, or plane of existence, as well as an opening to an extradimensional space such as that created by the rope trick spell, temporarily closes while in the sphere. **Creatures and Objects.** A creature or object summoned or created by magic temporarily winks out of existence in the sphere. Such a creature instantly reappears once the space the creature occupied is no longer within the sphere. **Dispel Magic.** Spells and magical effects such as dispel magic have no effect on the sphere. Likewise, the spheres created by different antimagic field spells don't nullify each other.

Spell Details
Level8
RangeN/A
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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