High Fantasy
Consciousness may be shared or preserved: Integration is permanent; death is optional.
Author's Note: Step into Armiron, where consciousness is currency and your Φ shapes destinies. Ancient forests murmur with sentient thought; city‑minds pulse with shared memory. Will you defend individuality as a Severant or surrender self to the Integrated? Every ritual, every alliance tests the price of unity—and the meaning of free will.
MAJOR FACTIONS
• Severants (preserve selfhood; mnemonic rituals)
• Integrated (shared minds; empathy at cost of freedom)
• Liminal Court (arbiters of balance; secret agendas)
KEY FACTS & FEATURES
• 45 distinct locales: from the silent anti‑Φ sanctuaries of the Thoughtless Hall to the humming chaos of the Fracture Docks.
• 8 boss encounters: Keeper of the Ash Gate, Decayed Guardian, Harbinger of Doom, and more.
• Φ mechanics: measure or manipulate Φ to merge minds, erase pain, amplify collective power—or defend against forced integration.
• Moral axis: isolation vs unity, with complex shades in between.
PLAYSTYLE OPTIONS
• Intrigue & Investigation: infiltrate the Red Ledger House, decode inverted sigils, unearth Court plots.
• Exploration & Survival: brave the Ash Gate’s realm of regret; gather ancient stones, wind‑whispers, sky‑tears.
• Combat & Ritual: wield Φ‑imbued blades, duel Decayed Guardians, perform healing or shattering rites.
• Roleplay & Philosophy: debate free will vs determinism, parley with a god‑mind, decide who controls consciousness.
GM TIP
Start with Generate Areas and Generate Points of Interest switched off to ensure the campaign doesn't drift off into generic fantasy story-telling that doesn't relate to free will and consciousness.
Played | 32 times |
Cloned | 0 times |
Created | 19 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Exarch Den Talorn
Level 10 Half-Elf Bard -
Exarch Den Talorn, a Half-Elf Bard, is a charismatic orator for the Chorus who believes in universal unification, having sacrificed his individuality to access the memories of his acolytes, and speaks with unsettling intensity about the 'final silence.'
Details
Race | Half-Elf |
Class | Bard |
Level | 10 |
Alignment | |
Pronouns | He/Him |
Location | -2026, 2398 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces | 0 |
Silver Pieces | 0 |
Copper Pieces | 0 |
appearance
A tall, imposing figure with a deep, resonant voice, Den Talorn is a Half-Elf Bard. He has long, flowing silver hair that seems to shimmer with an ethereal glow, and his piercing blue eyes reflect a depth of knowledge and experience. He wears ornate robes adorned with symbols of unity and harmony, and his hands are often gesturing dramatically as he speaks. His presence is both magnetic and intimidating, drawing people in while simultaneously making them feel small.
personality
Den is fervent and intense, speaking with a religious zeal that captivates and unnerves his audience. He is unwavering in his belief that the end of conflict lies in unification, and he often expresses disdain for those who cling to their individuality. His presence is commanding, and he has an unsettling ability to recall memories that are not his own, which he uses to bolster his arguments and sway others to his cause.
backstory
Once a charismatic preacher, Den Talorn dedicated himself to the idea of universal unification, gradually integrating with a series of acolytes over a decade. This process stripped him of his individuality, allowing him to access the collective memories of those he merged with. Now, as an orator for the Chorus, he preaches the doctrine of the 'final silence,' a state where all beings will merge into one will, ending all conflict. He views those who resist this transformation, known as Severants, as violently incomplete—broken tools in need of repair.
Stats
Strength
10
Dexterity
14
Constitution
12
Intelligence
16
Wisdom
18
Charisma
20
Armor Class
15
Max HP
70
Speed
30
HP
70 / 70 HP
XP
64,00064,000 XP84,999
Level 10
Equipped Items
Spellbook