Entangled Souls world illustration - High Fantasy theme
High Fantasy

Entangled Souls

N
Njord

Consciousness may be shared or preserved: Integration is permanent; death is optional.


Author's Note: Step into Armiron, where consciousness is currency and your Φ shapes destinies. Ancient forests murmur with sentient thought; city‑minds pulse with shared memory. Will you defend individuality as a Severant or surrender self to the Integrated? Every ritual, every alliance tests the price of unity—and the meaning of free will. MAJOR FACTIONS • Severants (preserve selfhood; mnemonic rituals) • Integrated (shared minds; empathy at cost of freedom) • Liminal Court (arbiters of balance; secret agendas) KEY FACTS & FEATURES • 45 distinct locales: from the silent anti‑Φ sanctuaries of the Thoughtless Hall to the humming chaos of the Fracture Docks. • 8 boss encounters: Keeper of the Ash Gate, Decayed Guardian, Harbinger of Doom, and more. • Φ mechanics: measure or manipulate Φ to merge minds, erase pain, amplify collective power—or defend against forced integration. • Moral axis: isolation vs unity, with complex shades in between. PLAYSTYLE OPTIONS • Intrigue & Investigation: infiltrate the Red Ledger House, decode inverted sigils, unearth Court plots. • Exploration & Survival: brave the Ash Gate’s realm of regret; gather ancient stones, wind‑whispers, sky‑tears. • Combat & Ritual: wield Φ‑imbued blades, duel Decayed Guardians, perform healing or shattering rites. • Roleplay & Philosophy: debate free will vs determinism, parley with a god‑mind, decide who controls consciousness. GM TIP Start with Generate Areas and Generate Points of Interest switched off to ensure the campaign doesn't drift off into generic fantasy story-telling that doesn't relate to free will and consciousness.
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Jinn Darv
Jinn Darv
Level 15 Dragonborn Fighter -
A cold and calculating Dragonborn commander, Jinn Darv leads tether operations with a focus on strategy and efficiency, viewing individuals as mere nodes in a larger network.
Details
RaceDragonborn
ClassFighter
Level15
Alignment
PronounsHe/Him
Location-69, 124
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces0
Silver Pieces0
Copper Pieces0
appearance
A tall, imposing Dragonborn commander with emerald green scales and piercing yellow eyes. He wears a sleek, dark tactical uniform adorned with insignias of rank and achievement. His head is adorned with sharp, angular horns, and he carries a holographic display device that he uses to strategize and coordinate operations. His presence commands attention, and his expression is often stern and unyielding.
personality
Jinn is cold, focused, and pragmatic. He speaks in a clipped, authoritative manner, often dismissing emotional appeals and philosophical discussions. He values efficiency and strategy above all else, and his interactions are often devoid of warmth. He is respected for his tactical genius but feared for his ruthless approach to leadership.
backstory
Commander Jinn Darv is a Dragonborn tactician who has risen through the ranks due to his cold, calculating nature and his innovative approach to warfare. He leads 'tether operations' where he distributes consciousness across multiple bodies to execute complex strategies in battle. Jinn views individuals as mere nodes in a larger network, prioritizing efficiency and effectiveness over personal connections. His disdain for Severants stems from their unpredictability, and he sees the philosophical debates of the Accord as distractions from the true goal of victory. Despite his harsh demeanor, he acknowledges the value of the Chorus's ideals, believing that harmony among his forces is essential for success in war.
Stats
Strength
18
Dexterity
14
Constitution
16
Intelligence
20
Wisdom
12
Charisma
14
Armor Class
18
Max HP
120
Speed
30

HP

120 / 120 HP

XP

165,000165,000 XP194,999
Level 15
Equipped Items
Spellbook
Jinn Darv is not a spellcaster.
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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