Entangled Souls world illustration - High Fantasy theme
High Fantasy

Entangled Souls

N
Njord

Consciousness may be shared or preserved: Integration is permanent; death is optional.


Author's Note: Step into Armiron, where consciousness is currency and your Φ shapes destinies. Ancient forests murmur with sentient thought; city‑minds pulse with shared memory. Will you defend individuality as a Severant or surrender self to the Integrated? Every ritual, every alliance tests the price of unity—and the meaning of free will. MAJOR FACTIONS • Severants (preserve selfhood; mnemonic rituals) • Integrated (shared minds; empathy at cost of freedom) • Liminal Court (arbiters of balance; secret agendas) KEY FACTS & FEATURES • 45 distinct locales: from the silent anti‑Φ sanctuaries of the Thoughtless Hall to the humming chaos of the Fracture Docks. • 8 boss encounters: Keeper of the Ash Gate, Decayed Guardian, Harbinger of Doom, and more. • Φ mechanics: measure or manipulate Φ to merge minds, erase pain, amplify collective power—or defend against forced integration. • Moral axis: isolation vs unity, with complex shades in between. PLAYSTYLE OPTIONS • Intrigue & Investigation: infiltrate the Red Ledger House, decode inverted sigils, unearth Court plots. • Exploration & Survival: brave the Ash Gate’s realm of regret; gather ancient stones, wind‑whispers, sky‑tears. • Combat & Ritual: wield Φ‑imbued blades, duel Decayed Guardians, perform healing or shattering rites. • Roleplay & Philosophy: debate free will vs determinism, parley with a god‑mind, decide who controls consciousness. GM TIP Start with Generate Areas and Generate Points of Interest switched off to ensure the campaign doesn't drift off into generic fantasy story-telling that doesn't relate to free will and consciousness.
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Isul Meron
Isul Meron
Level 10 Elf Cleric -
A calm and enigmatic elf cleric devoted to the sacredness of selfhood, leading an enclave focused on breathwork and dream-mapping, harboring a deep sorrow for those who rush towards integration.
Details
RaceElf
ClassCleric
Level10
Alignment
PronounsShe/Her
Location-2551, 1261
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces0
Silver Pieces0
Copper Pieces0
appearance
An elven cleric with long, flowing silver hair and deep violet eyes that seem to hold ancient wisdom. She wears simple, flowing robes adorned with intricate patterns symbolising the cycles of life and identity. Her skin is pale, almost luminescent, and she often carries a small, ornate staff that serves as a focus for her meditative practices.
personality
Calm and enigmatic, Isul rarely speaks in public, preferring to communicate through gestures and the power of presence. She exudes a serene aura, often drawing others into contemplative silence. Isul is compassionate and understanding, always willing to listen to the struggles of others, yet she maintains a distance, believing that true understanding comes from within.
backstory
Isul Meron is a philosopher-priestess who leads a quiet enclave devoted to the discipline of identity through breathwork, dream-mapping, and silence. She believes that selfhood is sacred, and that integration—though a powerful technology—is not something mortals should rush into. Isul has dedicated her life to exploring the depths of consciousness and guiding others in understanding their true selves, all while harbouring a deep sorrow for those who have lost their individuality in the pursuit of becoming gods.
Stats
Strength
10
Dexterity
12
Constitution
14
Intelligence
18
Wisdom
20
Charisma
16
Armor Class
15
Max HP
70
Speed
30

HP

70 / 70 HP

XP

64,00064,000 XP84,999
Level 10
Equipped Items
Spellbook
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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