High Fantasy
Consciousness may be shared or preserved: Integration is permanent; death is optional.
Author's Note: Step into Armiron, where consciousness is currency and your Φ shapes destinies. Ancient forests murmur with sentient thought; city‑minds pulse with shared memory. Will you defend individuality as a Severant or surrender self to the Integrated? Every ritual, every alliance tests the price of unity—and the meaning of free will.
MAJOR FACTIONS
• Severants (preserve selfhood; mnemonic rituals)
• Integrated (shared minds; empathy at cost of freedom)
• Liminal Court (arbiters of balance; secret agendas)
KEY FACTS & FEATURES
• 45 distinct locales: from the silent anti‑Φ sanctuaries of the Thoughtless Hall to the humming chaos of the Fracture Docks.
• 8 boss encounters: Keeper of the Ash Gate, Decayed Guardian, Harbinger of Doom, and more.
• Φ mechanics: measure or manipulate Φ to merge minds, erase pain, amplify collective power—or defend against forced integration.
• Moral axis: isolation vs unity, with complex shades in between.
PLAYSTYLE OPTIONS
• Intrigue & Investigation: infiltrate the Red Ledger House, decode inverted sigils, unearth Court plots.
• Exploration & Survival: brave the Ash Gate’s realm of regret; gather ancient stones, wind‑whispers, sky‑tears.
• Combat & Ritual: wield Φ‑imbued blades, duel Decayed Guardians, perform healing or shattering rites.
• Roleplay & Philosophy: debate free will vs determinism, parley with a god‑mind, decide who controls consciousness.
GM TIP
Start with Generate Areas and Generate Points of Interest switched off to ensure the campaign doesn't drift off into generic fantasy story-telling that doesn't relate to free will and consciousness.
Played | 32 times |
Cloned | 0 times |
Created | 19 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Miris Taal
Level 5 Half-Elf Bard -
A half-elf sound-scribe dedicated to preserving the final words of the unintegrated, Miris Taal believes in the resonance of the soul and detests the integration that she feels dilutes the essence of existence.
Details
Race | Half-Elf |
Class | Bard |
Level | 5 |
Alignment | |
Pronouns | She/Her |
Location | 1230, 1862 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces | 0 |
Silver Pieces | 0 |
Copper Pieces | 0 |
appearance
A slender half-elf woman with long, flowing silver hair that seems to shimmer like sound waves. Her eyes are a deep violet, reflecting her connection to the ethereal. She wears a flowing robe adorned with intricate patterns that resemble sound waves, and she carries a small, ornate device that resembles a phonograph, used to capture the voices she records. Her skin is pale, and she has delicate, pointed ears that hint at her elven heritage.
personality
Miris is introspective and deeply empathetic, often speaking in a soft, melodic tone that reflects her connection to sound. She is passionate about her work and can become fervent when discussing the importance of preserving the past. While she is kind to those who share her views, she can be cold and distant towards integrated individuals, viewing them as lost to the true essence of existence. Her demeanor is often somber, as she carries the weight of the voices she records.
backstory
Miris Taal is a sound-scribe dedicated to preserving the final words and thoughts of those who have not integrated into the high-Φ society. She believes that the essence of a person lives on through their resonance, and she travels the fractured realm, offering her services to those who wish to leave a lasting echo of their existence. Her disdain for integration stems from her belief that it dilutes the purity of the soul's voice, making her a controversial figure among the integrated populace. Miris often finds herself in conflict with those who embrace the transhumanist ideals, as her presence serves as a reminder of the mortality they seek to escape.
Stats
Strength
10
Dexterity
14
Constitution
12
Intelligence
16
Wisdom
15
Charisma
18
Armor Class
13
Max HP
38
Speed
30
HP
38 / 38 HP
XP
6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook