Entangled Souls world illustration - High Fantasy theme
High Fantasy

Entangled Souls

N
Njord

Consciousness may be shared or preserved: Integration is permanent; death is optional.


Author's Note: Step into Armiron, where consciousness is currency and your Φ shapes destinies. Ancient forests murmur with sentient thought; city‑minds pulse with shared memory. Will you defend individuality as a Severant or surrender self to the Integrated? Every ritual, every alliance tests the price of unity—and the meaning of free will. MAJOR FACTIONS • Severants (preserve selfhood; mnemonic rituals) • Integrated (shared minds; empathy at cost of freedom) • Liminal Court (arbiters of balance; secret agendas) KEY FACTS & FEATURES • 45 distinct locales: from the silent anti‑Φ sanctuaries of the Thoughtless Hall to the humming chaos of the Fracture Docks. • 8 boss encounters: Keeper of the Ash Gate, Decayed Guardian, Harbinger of Doom, and more. • Φ mechanics: measure or manipulate Φ to merge minds, erase pain, amplify collective power—or defend against forced integration. • Moral axis: isolation vs unity, with complex shades in between. PLAYSTYLE OPTIONS • Intrigue & Investigation: infiltrate the Red Ledger House, decode inverted sigils, unearth Court plots. • Exploration & Survival: brave the Ash Gate’s realm of regret; gather ancient stones, wind‑whispers, sky‑tears. • Combat & Ritual: wield Φ‑imbued blades, duel Decayed Guardians, perform healing or shattering rites. • Roleplay & Philosophy: debate free will vs determinism, parley with a god‑mind, decide who controls consciousness. GM TIP Start with Generate Areas and Generate Points of Interest switched off to ensure the campaign doesn't drift off into generic fantasy story-telling that doesn't relate to free will and consciousness.
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Athel Kor
Athel Kor
Level 5 Human Wizard -
A former Continuum philosopher turned radical memory-purist, Athel Kor passionately warns against the dangers of integration, embodying charisma and madness with his ever-wrong clock and fervent speeches.
Details
RaceHuman
ClassWizard
Level5
Alignment
PronounsHe/Him
Location1230, 1862
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces0
Silver Pieces0
Copper Pieces0
appearance
A tall, slender human male with disheveled dark hair and piercing blue eyes. He wears a long, tattered coat adorned with various patches and symbols representing his philosophy. Athel carries a peculiar clock that hangs from his neck, its hands spinning erratically. His expression often shifts between intense focus and wild enthusiasm, reflecting his unorthodox views.
personality
Athel is arrogant and charismatic, often captivating his audience with his fervent speeches. He possesses a slightly unhinged demeanor, frequently lost in thought or ranting about the dangers of integration. His passion for preserving personal narratives drives him, but it also alienates him from those who do not share his views. He is prone to bouts of intense emotion, swinging between inspiration and despair as he grapples with the implications of his beliefs.
backstory
Athel Kor was once a respected philosopher within the Continuum, deeply engaged in the study of consciousness and integration. However, after years of research, he became disillusioned with the effects of integration on personal identity and narrative coherence. He now travels the Φractured Realm as a radical memory-purist, advocating for the preservation of individual memories and experiences. His lectures are filled with passionate arguments against integration, and he often finds himself at odds with those who embrace it. Athel carries a peculiar clock that is perpetually wrong, which he claims symbolizes the self he has yet to become, a constant reminder of his struggle against the entropic forces of integration.
Stats
Strength
10
Dexterity
14
Constitution
12
Intelligence
18
Wisdom
15
Charisma
16
Armor Class
12
Max HP
38
Speed
30

HP

38 / 38 HP

XP

6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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