Consciousness may be shared or preserved: Integration is permanent; death is optional.
Played | 32 times |
Cloned | 0 times |
Created | 19 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
Once scholars who sought to taste many minds without merging, Thoughtbinders are now warped, multi-headed creatures with intellects that pulse in and out of coherence. They float silently, bound in twisting neurofilament tendrils, absorbing psychic fragments from others to preserve themselves. Some retain fragments of ancient knowledge, but interacting with them risks psychological contamination.
Size | Large |
Type | Aberration |
CR | 6 |
XP | 2300 |
Languages | Telepathy 120 ft. |
Armor Class | 15 |
HP Range | 75 - 95 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Mind Drain
The Thoughtbinder can absorb psychic energy from a creature it has confused. The target must make a DC 15 Constitution saving throw, taking 27 (6d8) psychic damage on a failed save, or half as much damage on a successful one. The Thoughtbinder regains hit points equal to the damage dealt.
Psychic Confusion
The Thoughtbinder targets one creature it can see within 60 feet. The target must succeed on a DC 15 Intelligence saving throw or be confused for 1 minute. While confused, the target acts as if it is in a different place or relives a trauma, as determined by the Thoughtbinder.