Fantasy
Middle-Earth in the Third Age of Men, before the War of the Ring.
Author's Note: Based on The Lord of the Rings 5e adaptation
Played | 17 times |
Cloned | 1 times |
Created | 8 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range10 - 20 (Avg: 15)
AC12
XP100
Description
Marsh-dwellers are shambling undead creatures that haunt the ruins of ancient civilizations, lurking near dark pools of stagnant water. With a fell light in their small eyes, they are driven by a wicked intent to ambush and drag unsuspecting travelers into their lairs, where they hoard stolen treasures.
Details
Size | Medium |
Type | Undead |
CR | 0.5 |
XP | 100 |
Languages | Westron |
Defenses
Armor Class | 12 |
HP Range | 10 - 20 (Avg: 15) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claws
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage. If the target is Medium or smaller, it is grappled (escape DC 11) and the Marsh-dweller cannot use its claws on another target.
Multiattack
The Marsh-dweller makes two attacks: one with its bite and one with its claws.