Middle-Earth world illustration - Fantasy theme
Fantasy

Middle-Earth

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Middle-Earth in the Third Age of Men, before the War of the Ring.


Author's Note: Based on The Lord of the Rings 5e adaptation
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7 days ago
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Maiar
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Maiar

The Maiar are celestial beings of immense power, sent to the mortal realm to guide and protect its inhabitants. They possess an ethereal unfixed form. Gifted with innate magical abilities, they can manipulate the elements and weave spells with ease, embodying the essence of wisdom and benevolence.

Great Orc
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Great Orc

Great Orcs are a powerful breed of Orc, bred by the first Dark Power to serve in wars. They are strong and agile, with common features like short legs, broad squinting eyes, wide mouths, and long fangs. Their malicious spirit is filled with hatred for all living things, leading to fierce quarrels among themselves, yet they unite against common foes. Descendants of servant spirits, notable Great Orcs include King Golfimbul and Azog.

Orcs of the Mountains
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Orcs of the Mountains

The Orcs of the Mountains are a fierce and numerous race, dwelling in the deep places beneath the earth where their keen sight gives them an advantage in the dark. Savage fighters by nature, they emerge only to wage war or avenge their fallen kin, suffering greatly under the sun's light, and are often found in the company of their smaller kin, the Goblins, when the Shadow's influence wanes.

Evil Men
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Evil Men

Evil Men are a ruthless and cunning people, often found as brigands, marauders, and slavers in the desolate Lone-lands of Middle-earth. Driven by greed and a thirst for power, they operate independently of Sauron's influence, using their cunning and brutality to dominate the weak and carve out their own territories.

Ranger
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Ranger

The Rangers of the North are a secret people, severely diminished in number with the passing of a thousand years. They wander in disguise among the ruins of what was once their kingdom of Arnor, tirelessly patrolling its many paths and roads. While the years have lengthened, the task of the Rangers has always been the same: to keep the folk of Eriador free from care and fear. They labour secretly, keeping to themselves, rarely giving their names to the travellers they save.

Man of Bree
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Man of Bree

The inhabitants of the Bree-land and its four villages lying about Bree-hill are the descendants of the ancient people that first dwelt in the region known today as Eriador, the Lonelands. Few have survived the turmoils that have ravaged the area, but they are still there now. Today, the Men of Bree live at an old meeting of ways, and even if the traffic was far greater in former days, travellers of various sorts still make their way along those roads.

Hobbit
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Hobbit

Hobbits are a small and merry folk, possessing a love for time-honoured traditions and respectable ways, and a strong dislike for anything out of the ordinary. If Hobbits had their way, the days would go by in an unchanging world, as they have since anyone can remember. At least, in their land, the Shire.

Lindon Elf
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Lindon Elf

The Fair Folk of Eriador have dwelt in the Westlands since before the drowning of Beleriand. They are all members of the Firstborn, displaying a wisdom beyond the reach of Men. They rarely leave their sanctuaries in the Grey Havens, for these are their fading years. More and more leave Middle-earth sailing West on grey ships, never to return. Those who still remain live mostly along the western coasts, where once were found great kingdoms of their kindred.

Dwarf of Durin's Folk
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Dwarf of Durin's Folk

The Dwarves are an ancient and proud folk, whose customs and traditions are mostly unknown to outsiders. A dwindling people, they have recently recovered some of their lost greatness, and a Dwarven King reigns once again under the Lonely Mountain, in Wilderland. Many Dwarves cross into Eriador from the East, on their way to their mines in the Blue Mountains. They can often be seen marching along the East-West Road that runs through the Shire and ends at the Grey Havens.

Barding
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Barding

The Bardings are Northmen of noble origins hailing from Wilderland, far off to the east. They rebuilt their city of Dale from its ashes after the slaying of the Dragon Smaug and they earned a new prosperity trading with nearby kingdoms of Elves and Dwarves.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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