Eryndor is a mystical land where ancient magic and mortal ambition collide.
Played | 40 times |
Cloned | 0 times |
Created | 49 days ago |
Last Updated | 29 days ago |
Visibility | Public |

Size | Large |
Type | Monstrosity |
CR | 7 |
XP | 3900 |
Languages | understands Common but cannot speak |
Armor Class | 16 |
HP Range | 85 - 100 (Avg: 93) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
strength
20
dexterity
16
constitution
18
intelligence
2
wisdom
12
charisma
2
The Crimson Maw Beast has a large, muscular frame covered in thick, crimson fur. Its body is low to the ground, with powerful limbs designed for swift movement. The gaping maw dominates its torso, lined with sharp, jagged teeth, while wiry, spindly legs extend outward like a spider's. It possesses multiple barbed spikes along its back, which secrete a potent venom.
Pack Tactics
The Crimson Maw Beast has advantage on an attack roll against a creature if at least one of the beast's allies is within 5 feet of the creature and the ally isn't incapacitated.
Poison-Spike Barbs
The beast can launch a volley of barbs from its back at a target within 30 feet. The target must make a DC 14 Constitution saving throw, taking 27 (6d8) piercing damage on a failed save, or half as much on a success. The target must also succeed on a DC 14 Constitution saving throw or be poisoned for 1 minute.
Swallow Whole
The Crimson Maw Beast can attempt to swallow a creature that is one size smaller or smaller than itself. The target must succeed on a DC 16 Strength saving throw or be swallowed. A swallowed creature is blinded and restrained, it takes 21 (6d6) acid damage at the start of each of the beast's turns, and has a chance of escaping on its turns.