Eryndor is a mystical land where ancient magic and mortal ambition collide.
Played | 45 times |
Cloned | 0 times |
Created | 106 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
The Crimson Maw Beast is a ferocious predator that stalks its prey in packs. With four agile legs and a massive mouth at the center of its body, it resembles a horrifying combination of a wolf and a spider. Its crimson fur glistens like polished armor, offering protection as well as a fearsome appearance. This creature is not just a brute; it utilizes cunning strategies in hunting, and its ability to swallow whole makes it particularly dangerous.
Size | Large |
Type | Monstrosity |
CR | 7 |
XP | 3900 |
Languages | understands Common but cannot speak |
Armor Class | 16 |
HP Range | 85 - 100 (Avg: 93) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Pack Tactics
The Crimson Maw Beast has advantage on an attack roll against a creature if at least one of the beast's allies is within 5 feet of the creature and the ally isn't incapacitated.
Poison-Spike Barbs
The beast can launch a volley of barbs from its back at a target within 30 feet. The target must make a DC 14 Constitution saving throw, taking 27 (6d8) piercing damage on a failed save, or half as much on a success. The target must also succeed on a DC 14 Constitution saving throw or be poisoned for 1 minute.
Swallow Whole
The Crimson Maw Beast can attempt to swallow a creature that is one size smaller or smaller than itself. The target must succeed on a DC 16 Strength saving throw or be swallowed. A swallowed creature is blinded and restrained, it takes 21 (6d6) acid damage at the start of each of the beast's turns, and has a chance of escaping on its turns.