Eryndor is a mystical land where ancient magic and mortal ambition collide.
Played | 40 times |
Cloned | 0 times |
Created | 49 days ago |
Last Updated | 29 days ago |
Visibility | Public |

Size | Medium |
Type | Undead |
CR | 7 |
XP | 3900 |
Languages | Common, Celestial |
Armor Class | 16 |
HP Range | 75 - 90 (Avg: 83) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
strength
16
dexterity
12
constitution
18
intelligence
10
wisdom
12
charisma
14
The armor is dented and rusted, with ghostly light flickering from the hollowed visor where the face once resided. Chains rattle softly as it moves, and wisps of mist escape from the gaps in the armor, giving it a haunting presence.
Armor Regeneration
When the Hollowed Revenant takes damage, it can use its reaction to regain 5 hit points at the start of its next turn if it has at least 1 hit point left.
Ghostly Wail
As an action, the Hollowed Revenant emits a haunting wail. All creatures within a 30-foot radius must make a DC 15 Wisdom saving throw. On a failed save, they take 4d6 psychic damage and are frightened until the end of their next turn. On a successful save, they take half as much damage and are not frightened.
Soul Drain
The Hollowed Revenant reaches out with an ethereal hand, attempting to siphon the life force from a target within 10 feet. The target must make a DC 16 Constitution saving throw, taking 3d8 necrotic damage on a failed save, or half as much damage on a success. The revenant regains hit points equal to the necrotic damage dealt.