Eryndor is a mystical land where ancient magic and mortal ambition collide.
Played | 40 times |
Cloned | 0 times |
Created | 49 days ago |
Last Updated | 29 days ago |
Visibility | Public |

Size | Medium |
Type | Plant |
CR | 5 |
XP | 1 |
Languages | Understands Common and Sylvan but cannot speak. |
Armor Class | 14 |
HP Range | 45 - 60 (Avg: 53) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
strength
12
dexterity
12
constitution
16
intelligence
1
wisdom
10
charisma
2
It resembles a mass of intertwining vines adorned with small bioluminescent bulbs that pulsate gently. Its thorny tendrils snake outward, coiling and uncoiling as it senses nearby movement.
Bioluminescent Lure
The Luminvine emits a soothing glow that attracts creatures within 30 feet. A creature that sees the glow must succeed on a DC 15 Wisdom saving throw or be charmed for 1 minute.
Entangle
The Luminvine can cause the ground within a 20-foot radius to become difficult terrain. Creatures must succeed on a DC 15 Strength saving throw or become restrained by magical vines for up to 1 minute.
Thorny Tendril Grab
The Luminvine makes a melee attack using its thorny tendrils. On a hit, it deals 1d8+3 piercing damage and the target must succeed a DC 14 Strength saving throw or be grappled.