Eryndor world illustration - Fantasy theme
Fantasy

Eryndor

N
Nelgea

Eryndor is a mystical land where ancient magic and mortal ambition collide.


Author's Note: Eryndor is a world where ancient magic intertwines with mortal ambition, teeming with diverse cultures, living history, and uncharted mysteries. Each region—from the pirate-infested Shattered Isles to the cursed Obsidian Wastes—tells its own story, shaped by past choices that echo into the present. Magic, both a tool and a threat, flows through the Aether Veins, fueling innovation while posing risks to balance. Heroes emerge not from destiny but from the fringes of society, their choices shaping a morally complex world where good and evil blur. The divine pantheon actively influences mortal lives, and ancient artifacts like the Blade of Aryn’Dral carry immense power with dire consequences. The floating city of Skyhaven debates the ethics of controlling magic, while shadowy regions like Virewood Forest and Shadowfell Cove hide untold secrets. Eryndor invites exploration and rewards curiosity, where every decision ripples through the ever-changing landscape. It is not just a setting but a living character, shaped by its inhabitants' dreams and struggles, offering endless opportunities for adventure and discovery.
Played40 times
Cloned0 times
Created
49 days ago
Last Updated
29 days ago
VisibilityPublic
Luminvine Ensnarer
Luminvine Ensnarer
Medium Plant - CR 5
The Luminvine Ensnarer is a sentient vine-like creature that thrives in the depths of enchanted forests. It glows faintly in the dark, seamlessly blending into the ethereal ambiance of its surroundings. Often mistaken for the gentle protective lights of Sylvari, this deceptive plant lures unsuspecting travelers closer, only to ensnare them with its thorny tendrils.
Details
SizeMedium
TypePlant
CR5
XP1
LanguagesUnderstands Common and Sylvan but cannot speak.
Defenses
Armor Class14
HP Range45 - 60 (Avg: 53)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Stats

strength

12

dexterity

12

constitution

16

intelligence

1

wisdom

10

charisma

2

Appearance

It resembles a mass of intertwining vines adorned with small bioluminescent bulbs that pulsate gently. Its thorny tendrils snake outward, coiling and uncoiling as it senses nearby movement.

Actions

Bioluminescent Lure

The Luminvine emits a soothing glow that attracts creatures within 30 feet. A creature that sees the glow must succeed on a DC 15 Wisdom saving throw or be charmed for 1 minute.

Entangle

The Luminvine can cause the ground within a 20-foot radius to become difficult terrain. Creatures must succeed on a DC 15 Strength saving throw or become restrained by magical vines for up to 1 minute.

Thorny Tendril Grab

The Luminvine makes a melee attack using its thorny tendrils. On a hit, it deals 1d8+3 piercing damage and the target must succeed a DC 14 Strength saving throw or be grappled.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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