Fantasy
Eryndor is a mystical land where ancient magic and mortal ambition collide.
Author's Note: Eryndor is a world where ancient magic intertwines with mortal ambition, teeming with diverse cultures, living history, and uncharted mysteries. Each region—from the pirate-infested Shattered Isles to the cursed Obsidian Wastes—tells its own story, shaped by past choices that echo into the present. Magic, both a tool and a threat, flows through the Aether Veins, fueling innovation while posing risks to balance. Heroes emerge not from destiny but from the fringes of society, their choices shaping a morally complex world where good and evil blur.
The divine pantheon actively influences mortal lives, and ancient artifacts like the Blade of Aryn’Dral carry immense power with dire consequences. The floating city of Skyhaven debates the ethics of controlling magic, while shadowy regions like Virewood Forest and Shadowfell Cove hide untold secrets. Eryndor invites exploration and rewards curiosity, where every decision ripples through the ever-changing landscape. It is not just a setting but a living character, shaped by its inhabitants' dreams and struggles, offering endless opportunities for adventure and discovery.
Played | 40 times |
Cloned | 0 times |
Created | 49 days ago |
Last Updated | 29 days ago |
Visibility | Public |

Sun-touched Gnoll
Medium Humanoid - CR 7
Sun-touched Gnolls are elevated and revered, embodying the martial spirit and disciplined nature of their tribes on the plains. Blessed by the Sun God, these majestic creatures radiate a divine luminance that illuminates their golden fur. They are seen as demi-gods among their kin, inspiring awe and respect, and their mastery of combat is unparalleled as they wield the power to unleash devastating smites and throw ethereal spears of radiant energy at their foes.
Details
Size | Medium |
Type | Humanoid |
CR | 7 |
XP | 2500 |
Languages | Common, Gnoll, Celestial |
Defenses
Armor Class | 22 |
HP Range | 90 - 120 (Avg: 105) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | |
Condition Immunities | None |
Stats
strength
10
dexterity
10
constitution
10
intelligence
10
wisdom
10
charisma
10
Actions
Divine Smite
As a bonus action, the Sun-touched Gnoll imbues its next melee attack with divine energy, dealing an additional 4d8 radiant damage on a hit.
Radiant Spear
The Sun-touched Gnoll hurls a spear made of radiant energy at a target within 60 feet. The target must make a DC 20 Dexterity saving throw, taking 2d10 radiant damage on a failed save, or half as much damage on a successful one.