Eryndor world illustration - Fantasy theme
Fantasy

Eryndor

N
Nelgea

Eryndor is a mystical land where ancient magic and mortal ambition collide.


Author's Note: Eryndor is a world where ancient magic intertwines with mortal ambition, teeming with diverse cultures, living history, and uncharted mysteries. Each region—from the pirate-infested Shattered Isles to the cursed Obsidian Wastes—tells its own story, shaped by past choices that echo into the present. Magic, both a tool and a threat, flows through the Aether Veins, fueling innovation while posing risks to balance. Heroes emerge not from destiny but from the fringes of society, their choices shaping a morally complex world where good and evil blur. The divine pantheon actively influences mortal lives, and ancient artifacts like the Blade of Aryn’Dral carry immense power with dire consequences. The floating city of Skyhaven debates the ethics of controlling magic, while shadowy regions like Virewood Forest and Shadowfell Cove hide untold secrets. Eryndor invites exploration and rewards curiosity, where every decision ripples through the ever-changing landscape. It is not just a setting but a living character, shaped by its inhabitants' dreams and struggles, offering endless opportunities for adventure and discovery.
Played40 times
Cloned0 times
Created
49 days ago
Last Updated
29 days ago
VisibilityPublic
Hooded Cultist
Hooded Cultist
Medium Humanoid - CR 1
A sinister figure shrouded in dark robes, the Hooded Cultist serves a malevolent purpose, seeking to spread chaos and darkness. Their eyes gleam with an unnatural intensity, hinting at the dark powers they wield.
Details
SizeMedium
TypeHumanoid
CR1
XP200
LanguagesCommon, Infernal
Defenses
Armor Class12
HP Range27 - 36 (Avg: 32)
Damage VulnerabilitiesNone
Damage Resistances
Damage ImmunitiesNone
Condition Immunities
Stats

strength

10

dexterity

14

constitution

12

intelligence

13

wisdom

15

charisma

16

Appearance

The Hooded Cultist wears tattered black robes that obscure their form, with a deep hood that casts shadows over their face. Only their piercing eyes are visible, glowing faintly in the dim light.

Actions

Dagger Attack

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Dark Invocation

The cultist targets one creature they can see within 30 feet. The target must succeed on a DC 13 Wisdom saving throw or take 10 (3d6) psychic damage and be frightened until the end of the cultist's next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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