Fantasy
Eryndor is a mystical land where ancient magic and mortal ambition collide.
Author's Note: Eryndor is a world where ancient magic intertwines with mortal ambition, teeming with diverse cultures, living history, and uncharted mysteries. Each region—from the pirate-infested Shattered Isles to the cursed Obsidian Wastes—tells its own story, shaped by past choices that echo into the present. Magic, both a tool and a threat, flows through the Aether Veins, fueling innovation while posing risks to balance. Heroes emerge not from destiny but from the fringes of society, their choices shaping a morally complex world where good and evil blur.
The divine pantheon actively influences mortal lives, and ancient artifacts like the Blade of Aryn’Dral carry immense power with dire consequences. The floating city of Skyhaven debates the ethics of controlling magic, while shadowy regions like Virewood Forest and Shadowfell Cove hide untold secrets. Eryndor invites exploration and rewards curiosity, where every decision ripples through the ever-changing landscape. It is not just a setting but a living character, shaped by its inhabitants' dreams and struggles, offering endless opportunities for adventure and discovery.
Played | 40 times |
Cloned | 0 times |
Created | 49 days ago |
Last Updated | 29 days ago |
Visibility | Public |

Gnoll Cleric
Medium Humanoid - CR 4
Gnolls are hyena humanoids living a militant lifestyle in tribes on the plains. Unlike other places in the world, the Gnolls of the plains adhere to a Lawful Neutral alignment. They balance their brutish nature with a strict adherence to the tenets of their faith, worshiping the Sun God through rituals and warfare. The cleric class, while smaller in stature compared to their physically dominant kin, plays a crucial role as leaders and spiritual guides within their tribes, melding divine magic with their martial upbringing.
Details
Size | Medium |
Type | Humanoid |
CR | 4 |
XP | 1100 |
Languages | Common, Gnoll, Celestial |
Defenses
Armor Class | 15 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | |
Damage Immunities | None |
Condition Immunities | None |
Stats
strength
10
dexterity
10
constitution
10
intelligence
10
wisdom
10
charisma
10
Actions
Channel Divinity
The Gnoll Cleric can use their Channel Divinity feature to gain advantage on Wisdom saving throws for 1 minute.
Healing Touch
As an action, the Gnoll Cleric can heal a creature they touch for 1d8 + their Wisdom modifier.
Spiritual Smite
The Gnoll Cleric channels divine energy into a melee attack, adding an additional 1d8 radiant damage on a hit.
Summon Sunlight
As an action, the Gnoll Cleric can create a 20-foot radius sphere of bright light centered on a point they choose within 60 feet. The light lasts for 1 minute and dispels darkness in its radius.