Fantasy
Eryndor is a mystical land where ancient magic and mortal ambition collide.
Author's Note: Eryndor is a world where ancient magic intertwines with mortal ambition, teeming with diverse cultures, living history, and uncharted mysteries. Each region—from the pirate-infested Shattered Isles to the cursed Obsidian Wastes—tells its own story, shaped by past choices that echo into the present. Magic, both a tool and a threat, flows through the Aether Veins, fueling innovation while posing risks to balance. Heroes emerge not from destiny but from the fringes of society, their choices shaping a morally complex world where good and evil blur.
The divine pantheon actively influences mortal lives, and ancient artifacts like the Blade of Aryn’Dral carry immense power with dire consequences. The floating city of Skyhaven debates the ethics of controlling magic, while shadowy regions like Virewood Forest and Shadowfell Cove hide untold secrets. Eryndor invites exploration and rewards curiosity, where every decision ripples through the ever-changing landscape. It is not just a setting but a living character, shaped by its inhabitants' dreams and struggles, offering endless opportunities for adventure and discovery.
Played | 40 times |
Cloned | 0 times |
Created | 49 days ago |
Last Updated | 29 days ago |
Visibility | Public |

Plains Gnoll
Medium Humanoid - CR 1
Plains Gnolls are hyena-like humanoids known for their militant lifestyles and strict tribal codes. Living on the vast plains, these creatures are governed by an unyielding respect for hierarchy and discipline, which sets them apart from their more chaotic kin. They thrive in organized bands, emphasizing martial prowess and tactical strategies in their hunts and battles, often building fortified camps to safeguard their territory.
Details
Size | Medium |
Type | Humanoid |
CR | 1 |
XP | 200 |
Languages | Gnoll, Common |
Defenses
Armor Class | 15 |
HP Range | 28 - 34 (Avg: 31) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Stats
strength
10
dexterity
10
constitution
10
intelligence
10
wisdom
10
charisma
10
Actions
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Multiattack
The gnoll makes two attacks: one with its bite and one with its spear.
Spear
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 4) piercing damage.