Eryndor is a mystical land where ancient magic and mortal ambition collide.
Played | 45 times |
Cloned | 0 times |
Created | 106 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Description
Trilanths are small, sturdy creatures covered in soft, mossy fur that blends seamlessly with the trees and plants around them. Their fur can range from green to brown, with vibrant floral patterns. With large expressive eyes in shades of amber, emerald, or hazel, small pointed ears for keen hearing, bark-like texturing on their hands and feet, and antler-like protrusions adorned with vines and flowers, they embody the spirit of the forest. Often aligned as Neutral Good, Trilanths live for centuries, nurturing the balance of nature and wielding potent nature magic to protect their groves.
Size | Small |
Type | Fey |
CR | 2 |
XP | 450 |
Languages | Common, Sylvan, communicates with animals and plants |
Armor Class | 15 |
HP Range | 20 - 40 (Avg: 30) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Guardian's Call
You can call upon the spirits of nature for protection, casting Entangle once per long rest without expending a spell slot.
Speak for the Trees
Create a calming aura around you. Once per short rest, you can cast Calm Emotions without expending a spell slot, and communicate with trees and plants within a 60-foot radius.
Vine Whip
Create a vine whip that extends 10 feet. Make a melee spell attack with it, dealing 1d6 piercing damage. You can use this feature once per short rest.