Fantasy
Eryndor is a mystical land where ancient magic and mortal ambition collide.
Author's Note: Eryndor is a world where ancient magic intertwines with mortal ambition, teeming with diverse cultures, living history, and uncharted mysteries. Each region—from the pirate-infested Shattered Isles to the cursed Obsidian Wastes—tells its own story, shaped by past choices that echo into the present. Magic, both a tool and a threat, flows through the Aether Veins, fueling innovation while posing risks to balance. Heroes emerge not from destiny but from the fringes of society, their choices shaping a morally complex world where good and evil blur.
The divine pantheon actively influences mortal lives, and ancient artifacts like the Blade of Aryn’Dral carry immense power with dire consequences. The floating city of Skyhaven debates the ethics of controlling magic, while shadowy regions like Virewood Forest and Shadowfell Cove hide untold secrets. Eryndor invites exploration and rewards curiosity, where every decision ripples through the ever-changing landscape. It is not just a setting but a living character, shaped by its inhabitants' dreams and struggles, offering endless opportunities for adventure and discovery.
Played | 40 times |
Cloned | 0 times |
Created | 49 days ago |
Last Updated | 29 days ago |
Visibility | Public |

Color Spray
Illusion
Details
Level | 1 |
Range | N/A |
Description
A dazzling array of flashing, colored light springs from your hand. Roll 6d10; the total is how many hit points of creatures this spell can effect. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring unconscious creatures and creatures that can't see). Starting with the creature that has the lowest current hit points, each creature affected by this spell is blinded until the spell ends. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.