Eryndor world illustration - Fantasy theme
Fantasy

Eryndor

D
DeathXD

Eryndor: A magical realm of glowing forests, floating castles, and endless adventure.


Author's Note: Eryndor was born from the idea of blending high fantasy with a sense of mysticism and wonder. It is a world where magic is not just a tool but a living, breathing force that shapes the environment and the lives of its inhabitants. The floating castles, glowing forests, and crystalline rivers are meant to evoke a sense of beauty and danger—places where adventure is never far away. The intention behind the Glintmarks as currency was to highlight the integration of magic into everyday life, making even mundane transactions feel extraordinary. Similarly, the diversity of creatures and regions is designed to offer endless possibilities for storytelling, from epic quests to personal journeys of self-discovery. Eryndor’s conflicts stem from the delicate balance between magic, nature, and civilization. Its history is rich with ancient secrets, and its present is a tapestry of factions, alliances, and rivalries. Whether you’re exploring ruins, trading in bustling marketplaces, or forging alliances with dragons, Eryndor is a world where the possibilities are as limitless as your imagination. Above all, this world was created to inspire creativity and collaboration, offering a sandbox where players, writers, and dreamers can bring their ideas to life. I used chat gpt for this
Played1 times
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Created
88 days ago
Last Updated
78 days ago
VisibilityPublic
Bead of Force
RareGear (Wondrous Items)
Bead of Force
Weight0.06 lb.

Description

This small black Sphere measures 3/4 of an inch in diameter and weighs an ounce. Typically, 1d4 + 4 beads of force are found together. You can use an action to throw the bead up to 60 feet. The bead explodes on impact and is destroyed. Each creature within a 10-foot radius of where the bead landed must succeed on a DC 15 Dexterity saving throw or take 5d4 force damage. A Sphere of transparent force then encloses the area for 1 minute. Any creature that failed the save and is completely within the area is trapped inside this Sphere. Creatures that succeeded on the save, or are partially within the area, are pushed away from the center of the Sphere until they are no longer inside it. Only breathable air can pass through the sphere's wall. No Attack or other Effect can. An enclosed creature can use its action to push against the sphere's wall, moving the Sphere up to half the creature's walking speed. The Sphere can be picked up, and its magic causes it to weigh only 1 pound, regardless of the weight of creatures inside.

Details
TypeGear
CategoryWondrous Items
RarityRare
Weight0.06 lb.
Cost0.00 Stellar Orbs
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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