Fantasy
Eryndor: A magical realm of glowing forests, floating castles, and endless adventure.
Author's Note: Eryndor was born from the idea of blending high fantasy with a sense of mysticism and wonder. It is a world where magic is not just a tool but a living, breathing force that shapes the environment and the lives of its inhabitants. The floating castles, glowing forests, and crystalline rivers are meant to evoke a sense of beauty and danger—places where adventure is never far away.
The intention behind the Glintmarks as currency was to highlight the integration of magic into everyday life, making even mundane transactions feel extraordinary. Similarly, the diversity of creatures and regions is designed to offer endless possibilities for storytelling, from epic quests to personal journeys of self-discovery.
Eryndor’s conflicts stem from the delicate balance between magic, nature, and civilization. Its history is rich with ancient secrets, and its present is a tapestry of factions, alliances, and rivalries. Whether you’re exploring ruins, trading in bustling marketplaces, or forging alliances with dragons, Eryndor is a world where the possibilities are as limitless as your imagination.
Above all, this world was created to inspire creativity and collaboration, offering a sandbox where players, writers, and dreamers can bring their ideas to life. I used chat gpt for this
Played | 1 times |
Cloned | 0 times |
Created | 87 days ago |
Last Updated | 77 days ago |
Visibility | Public |
Cubic Gate
Legendary•Gear (Wondrous Items)

Weight0.50 lb.
Description
This cube is 3 inches across and radiates palpable magical energy. The six sides of the cube are each keyed to a different plane of existence, one of which is the Material Plane. The other sides are linked to planes determined by the GM. You can use an action to press one side of the cube to cast the gate spell with it, opening a portal to the plane keyed to that side. Alternatively, if you use an action to press one side twice, you can cast the plane shift spell (save DC 17) with the cube and transport the targets to the plane keyed to that side. The cube has 3 charges. Each use of the cube expends 1 charge. The cube regains 1d3 expended charges daily at dawn.
Details
Type | Gear |
Category | Wondrous Items |
Rarity | Legendary |
Weight | 0.50 lb. |
Cost | 0.00 Stellar Orbs |