High Fantasy
Year 1347 of the Sapphire Cycle, under the Celestial Concordance calendar. In a high fantasy medieval world shaped by living magic and ancient wars, colossal city-states clash with wild, monster-haunted frontiers. Arcane storms reshape continents, lost relics and forbidden dungeons tempt heroes and villains. Over 500 unique races and 500+ classes thrive in a land of shifting alliances, legendary beasts, and secrets awaiting discovery by those bold enough to seize destiny. No 5e defaults.
Author's Note: Play whatever games bring you joy! I really hope you enjoy RPGsβor grow to love them as much as I do. Thanks so much for all the hearts! It means a lot to see that you appreciate the effort I put into this. <3
A flagship project built to deliver a vast, original experienceβnever generic, never repetitive. Every element is crafted for depth, creativity, and replayability, ensuring that every session feels fresh and every story is uniquely yours. Designed for those who seek limitless adventure and meaningful choices in a living, ever-evolving world.
β οΈDonβt play ββ Aα΄
α΄ α΄Ι΄α΄α΄Κα΄ βββplay this.
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Big Love? π³βπ? π€£
Played | 364 times |
Cloned | 47 times |
Created | 31 days ago |
Last Updated | 2 days ago |
Visibility | Public |
Description
a Genie subclass that commands the winds and fate, embodying the essence of air elemental magic. Clad in sky-blue silks and wielding a floating amphora inscribed with wind glyphs, they serve as a support/controller in the party, utilizing abilities like Gale Step to manipulate movement, Fateful Gust to grant minor wishes that alter luck, and Whispering Zephyr to send secret messages on the breeze. Sought after by kings and oracles, their unpredictable wishes can backfire.
Details
Hit Die | d8 |
Spellcasting | No |