Year 1347 of the Sapphire Cycle, under the Celestial Concordance calendar. In a high fantasy medieval world shaped by living magic and ancient wars, colossal city-states clash with wild, monster-haunted frontiers. Arcane storms reshape continents, lost relics and forbidden dungeons tempt heroes and villains. Over +500 unique races and 500+ classes thrive in a land of shifting alliances, legendary beasts, and secrets awaiting discovery by those bold enough to seize destiny. No 5e defaults.
Played | 486 times |
Cloned | 68 times |
Created | 97 days ago |
Last Updated | 22 days ago |
Visibility | Public |
Description
Returned from death by necromancy, curses, or sheer will, the Undead retain consciousness and fragmented memories. Forms range from skeletal to pallid, sharing a bond with negative energy. Immune to disease and possessing darkvision, they heal uniquely via negative energy or draining vitality, not rest. They know the Toll the Dead cantrip. Feared by the living, Undead offer a resilient, morally complex option, embodying survival against the odds and struggle for acceptance.
Returned from death by necromancy, curses, or sheer will, the Undead retain consciousness and fragmented memories. Forms range from skeletal to pallid, sharing a bond with negative energy. Immune to disease and possessing darkvision, they heal uniquely via negative energy or draining vitality, not rest. They know the Toll the Dead cantrip. Feared by the living, Undead offer a resilient, morally complex option, embodying survival against the odds and struggle for acceptance.