Year 1347 of the Sapphire Cycle, under the Celestial Concordance calendar. In a high fantasy medieval world shaped by living magic and ancient wars, colossal city-states clash with wild, monster-haunted frontiers. Arcane storms reshape continents, lost relics and forbidden dungeons tempt heroes and villains. Over +500 unique races and 500+ classes thrive in a land of shifting alliances, legendary beasts, and secrets awaiting discovery by those bold enough to seize destiny. No 5e defaults.
Played | 486 times |
Cloned | 68 times |
Created | 97 days ago |
Last Updated | 22 days ago |
Visibility | Public |
Description
Common Goblins are fast-talking tricksters with skin shades ranging from sickly green to mossy brown. They dwell in ruins, tunnels, and junk-strewn hovels, thriving on cunning and salvage. Their glowing yellow eyes flicker with mischief, and their clothes are stitched from whatever they can scavengeβmetal scraps, cloth, or beast hide. They revere luck, hoard bizarre trophies, and create chaotic societies ruled by whoever cheats best and traps fastest.
Common Goblins are fast-talking tricksters with skin shades ranging from sickly green to mossy brown. They dwell in ruins, tunnels, and junk-strewn hovels, thriving on cunning and salvage. Their glowing yellow eyes flicker with mischief, and their clothes are stitched from whatever they can scavengeβmetal scraps, cloth, or beast hide. They revere luck, hoard bizarre trophies, and create chaotic societies ruled by whoever cheats best and traps fastest.