Year 1347 of the Sapphire Cycle, under the Celestial Concordance calendar. In a high fantasy medieval world shaped by living magic and ancient wars, colossal city-states clash with wild, monster-haunted frontiers. Arcane storms reshape continents, lost relics and forbidden dungeons tempt heroes and villains. Over +500 unique races and 500+ classes thrive in a land of shifting alliances, legendary beasts, and secrets awaiting discovery by those bold enough to seize destiny. No 5e defaults.
Played | 486 times |
Cloned | 68 times |
Created | 97 days ago |
Last Updated | 22 days ago |
Visibility | Public |
Description
Ironash Orcs hail from Ka'drogarβs volcanic mountains, standing 6'0"β6'8" with dark gray skin and amber eyes. Renowned blacksmiths, they wear molten rock armor and endure fire. They excel at forging and fire magic but are vulnerable to cold and water, suffering penalties in wet environments. Traits: fire resistance, enhance attacks with fire, advantage in smithing, disadvantage in aquatic or cold areas.
Ironash Orcs hail from Ka'drogarβs volcanic mountains, standing 6'0"β6'8" with dark gray skin and amber eyes. Renowned blacksmiths, they wear molten rock armor and endure fire. They excel at forging and fire magic but are vulnerable to cold and water, suffering penalties in wet environments. Traits: fire resistance, enhance attacks with fire, advantage in smithing, disadvantage in aquatic or cold areas.