Year 1347 of the Sapphire Cycle, under the Celestial Concordance calendar. In a high fantasy medieval world shaped by living magic and ancient wars, colossal city-states clash with wild, monster-haunted frontiers. Arcane storms reshape continents, lost relics and forbidden dungeons tempt heroes and villains. Over +500 unique races and 500+ classes thrive in a land of shifting alliances, legendary beasts, and secrets awaiting discovery by those bold enough to seize destiny. No 5e defaults.
Played | 486 times |
Cloned | 68 times |
Created | 97 days ago |
Last Updated | 22 days ago |
Visibility | Public |
Description
The Aurithar are a race of Satyrs hailing from the Sunlit Glades, where dawn brings eternal warmth. With golden amber fur, spiraling horns resembling sunrays, and hooved legs adorned with feathery tufts, they stand between 5β6β and 6β0β. Clad in flowing tunics of woven sunlight fabric dyed in soft peach hues, they carry glowing sun-disc pendants and are known as dawncallers, performing the Rite of First Lightβa daily ritual of dance and song to bless the land.
The Aurithar are a race of Satyrs hailing from the Sunlit Glades, where dawn brings eternal warmth. With golden amber fur, spiraling horns resembling sunrays, and hooved legs adorned with feathery tufts, they stand between 5β6β and 6β0β. Clad in flowing tunics of woven sunlight fabric dyed in soft peach hues, they carry glowing sun-disc pendants and are known as dawncallers, performing the Rite of First Lightβa daily ritual of dance and song to bless the land.