Year 1347 of the Sapphire Cycle, under the Celestial Concordance calendar. In a high fantasy medieval world shaped by living magic and ancient wars, colossal city-states clash with wild, monster-haunted frontiers. Arcane storms reshape continents, lost relics and forbidden dungeons tempt heroes and villains. Over +500 unique races and 500+ classes thrive in a land of shifting alliances, legendary beasts, and secrets awaiting discovery by those bold enough to seize destiny. No 5e defaults.
Played | 486 times |
Cloned | 68 times |
Created | 97 days ago |
Last Updated | 22 days ago |
Visibility | Public |
Description
The Valthar are a race of Satyrs hailing from the Stormpeak Heights, characterized by their slate gray fur streaked with electric blue and sturdy, cracked hooves marked by lightning scars. Standing between 5'8" and 6'2", they don rugged leather vests fastened with copper clasps shaped like lightning bolts, embodying their role as stormspeakers who summon rain to cleanse the land, celebrating their resilience through the Tempest Accord ritual amidst the thunderous echoes of their mountainous home
The Valthar are a race of Satyrs hailing from the Stormpeak Heights, characterized by their slate gray fur streaked with electric blue and sturdy, cracked hooves marked by lightning scars. Standing between 5'8" and 6'2", they don rugged leather vests fastened with copper clasps shaped like lightning bolts, embodying their role as stormspeakers who summon rain to cleanse the land, celebrating their resilience through the Tempest Accord ritual amidst the thunderous echoes of their mountainous home