Year 1347 of the Sapphire Cycle, under the Celestial Concordance calendar. In a high fantasy medieval world shaped by living magic and ancient wars, colossal city-states clash with wild, monster-haunted frontiers. Arcane storms reshape continents, lost relics and forbidden dungeons tempt heroes and villains. Over +500 unique races and 500+ classes thrive in a land of shifting alliances, legendary beasts, and secrets awaiting discovery by those bold enough to seize destiny. No 5e defaults.
Played | 486 times |
Cloned | 68 times |
Created | 97 days ago |
Last Updated | 22 days ago |
Visibility | Public |
Description
The Verdathar are ancient golems hailing from the mystical Malachite Groves, where vibrant green stone grows like trees. Standing between 8β6β and 9β2β, their bodies are intricately carved from rich malachite, adorned with winding copper veins and natural outgrowths. With broad, moss-covered hands and glowing verdant eyes, they embody the essence of the grove, nurturing stone growth through their Copperroot Faith, which reveres the life within stone and metal.
The Verdathar are ancient golems hailing from the mystical Malachite Groves, where vibrant green stone grows like trees. Standing between 8β6β and 9β2β, their bodies are intricately carved from rich malachite, adorned with winding copper veins and natural outgrowths. With broad, moss-covered hands and glowing verdant eyes, they embody the essence of the grove, nurturing stone growth through their Copperroot Faith, which reveres the life within stone and metal.