Year 1347 of the Sapphire Cycle, under the Celestial Concordance calendar. In a high fantasy medieval world shaped by living magic and ancient wars, colossal city-states clash with wild, monster-haunted frontiers. Arcane storms reshape continents, lost relics and forbidden dungeons tempt heroes and villains. Over +500 unique races and 500+ classes thrive in a land of shifting alliances, legendary beasts, and secrets awaiting discovery by those bold enough to seize destiny. No 5e defaults.
Played | 486 times |
Cloned | 68 times |
Created | 97 days ago |
Last Updated | 22 days ago |
Visibility | Public |
Description
The Djinns are ethereal humanoids composed of translucent vapor and shifting arcane energy, adorned with glowing celestial tattoos and ornate sigils. Standing between 6'6" and 7'2", they are known for their pact-weaving and elemental manifestation abilities, serving as fatebinders and stormcallers, with a striking appearance that includes translucent sashes and ceremonial bracers.
The Djinns are ethereal humanoids composed of translucent vapor and shifting arcane energy, adorned with glowing celestial tattoos and ornate sigils. Standing between 6'6" and 7'2", they are known for their pact-weaving and elemental manifestation abilities, serving as fatebinders and stormcallers, with a striking appearance that includes translucent sashes and ceremonial bracers.