Year 1347 of the Sapphire Cycle, under the Celestial Concordance calendar. In a high fantasy medieval world shaped by living magic and ancient wars, colossal city-states clash with wild, monster-haunted frontiers. Arcane storms reshape continents, lost relics and forbidden dungeons tempt heroes and villains. Over +500 unique races and 500+ classes thrive in a land of shifting alliances, legendary beasts, and secrets awaiting discovery by those bold enough to seize destiny. No 5e defaults.
Played | 486 times |
Cloned | 68 times |
Created | 97 days ago |
Last Updated | 22 days ago |
Visibility | Public |
Description
Gremlins are small, wiry humanoids standing between 3'0" and 3'4" tall, characterized by their oversized ears, glowing magenta eyes, and skin tones ranging from soot-charcoal gray to rust-streaked bronze. Born from mischief and chaos, they excel in arcane sabotage and magical engineering, often employing unpredictable mechanical implants and arcane trapwork. Known as hexjammers and chaos tinkerers, they wear patchwork robes adorned with arcane diagrams and carry belts filled with miscast tools.
Gremlins are small, wiry humanoids standing between 3'0" and 3'4" tall, characterized by their oversized ears, glowing magenta eyes, and skin tones ranging from soot-charcoal gray to rust-streaked bronze. Born from mischief and chaos, they excel in arcane sabotage and magical engineering, often employing unpredictable mechanical implants and arcane trapwork. Known as hexjammers and chaos tinkerers, they wear patchwork robes adorned with arcane diagrams and carry belts filled with miscast tools.