High Fantasy
Year 1347 of the Sapphire Cycle, under the Celestial Concordance calendar. In a high fantasy medieval world shaped by living magic and ancient wars, colossal city-states clash with wild, monster-haunted frontiers. Arcane storms reshape continents, lost relics and forbidden dungeons tempt heroes and villains. Over 500 unique races and 500+ classes thrive in a land of shifting alliances, legendary beasts, and secrets awaiting discovery by those bold enough to seize destiny. No 5e defaults.
Author's Note: Play whatever games bring you joy! I really hope you enjoy RPGsβor grow to love them as much as I do. Thanks so much for all the hearts! It means a lot to see that you appreciate the effort I put into this. <3
A flagship project built to deliver a vast, original experienceβnever generic, never repetitive. Every element is crafted for depth, creativity, and replayability, ensuring that every session feels fresh and every story is uniquely yours. Designed for those who seek limitless adventure and meaningful choices in a living, ever-evolving world.
β οΈDonβt play ββ Aα΄
α΄ α΄Ι΄α΄α΄Κα΄ βββplay this.
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Big Love? π³βπ? π€£
Played | 364 times |
Cloned | 47 times |
Created | 31 days ago |
Last Updated | 2 days ago |
Visibility | Public |

Description
You craft a basic tincture to stabilize minor ailments. Over 5 minutes, you grind a common herb (e.g., chamomile, mint) with water in a mortar and pestle, creating a faintly glowing liquid with a herbal aroma. When consumed as an action, it grants the drinker temporary relief, removing the effects of being frightened or granting 1 temporary hit point for 1 hour. You can create 1 tincture per short rest, and it remains potent for 8 hours.
Spell Details
Level | 0 |
Range | N/A |