High Fantasy
Year 1347 of the Sapphire Cycle, under the Celestial Concordance calendar. In a high fantasy medieval world shaped by living magic and ancient wars, colossal city-states clash with wild, monster-haunted frontiers. Arcane storms reshape continents, lost relics and forbidden dungeons tempt heroes and villains. Over 500 unique races and 500+ classes thrive in a land of shifting alliances, legendary beasts, and secrets awaiting discovery by those bold enough to seize destiny. No 5e defaults.
Author's Note: Play whatever games bring you joy! I really hope you enjoy RPGsβor grow to love them as much as I do. Thanks so much for all the hearts! It means a lot to see that you appreciate the effort I put into this. <3
A flagship project built to deliver a vast, original experienceβnever generic, never repetitive. Every element is crafted for depth, creativity, and replayability, ensuring that every session feels fresh and every story is uniquely yours. Designed for those who seek limitless adventure and meaningful choices in a living, ever-evolving world.
β οΈDonβt play ββ Aα΄
α΄ α΄Ι΄α΄α΄Κα΄ βββplay this.
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Big Love? π³βπ? π€£
Played | 364 times |
Cloned | 47 times |
Created | 31 days ago |
Last Updated | 2 days ago |
Visibility | Public |

Description
You issue a divine proclamation, binding the fate of all creatures within 1 mile to a sacred lineage. Designate one 'Heir' within rangeβwilling or unwilling. For the duration, any creature that willingly harms the Heir takes 4d8 radiant damage (once per turn). The Heir automatically succeeds on death saving throws, and allies within 60 feet of the Heir have advantage on attack rolls and saving throws. You always know the Heirβs exact location, current HP, and any conditions affecting them. If the Heir dies during the duration, all creatures of your choice within the area must make a Wisdom saving throw or be paralyzed with despair until the spell ends. This effect ends early if you die or willingly renounce the blood pact.
Spell Details
Level | 9 |
Range | 5280 |