High Fantasy
Year 1347 of the Sapphire Cycle, under the Celestial Concordance calendar. In a high fantasy medieval world shaped by living magic and ancient wars, colossal city-states clash with wild, monster-haunted frontiers. Arcane storms reshape continents, lost relics and forbidden dungeons tempt heroes and villains. Over 500 unique races and 500+ classes thrive in a land of shifting alliances, legendary beasts, and secrets awaiting discovery by those bold enough to seize destiny. No 5e defaults.
Author's Note: Play whatever games bring you joy! I really hope you enjoy RPGsβor grow to love them as much as I do. Thanks so much for all the hearts! It means a lot to see that you appreciate the effort I put into this. <3
A flagship project built to deliver a vast, original experienceβnever generic, never repetitive. Every element is crafted for depth, creativity, and replayability, ensuring that every session feels fresh and every story is uniquely yours. Designed for those who seek limitless adventure and meaningful choices in a living, ever-evolving world.
β οΈDonβt play ββ Aα΄
α΄ α΄Ι΄α΄α΄Κα΄ βββplay this.
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Big Love? π³βπ? π€£
Played | 364 times |
Cloned | 47 times |
Created | 31 days ago |
Last Updated | 2 days ago |
Visibility | Public |

Description
You channel your rage into the ground, causing the earth to quake violently. All creatures within a 20-foot radius must make a Dexterity saving throw or take 3d6 bludgeoning damage and be knocked prone. Creatures that succeed on the saving throw take half damage and are not knocked prone. The radius and damage increase by 5 feet and 1d6 respectively at 5th, 10th, and 15th level.
Spell Details
Level | 3 |
Range | N/A |