A frozen world, a winter queen's curse, fairy-tale trials—thaw her heart or freeze forever.
Played | 1 times |
Cloned | 0 times |
Created | 86 days ago |
Last Updated | 76 days ago |
Visibility | Public |

Description
Massive constructs of ice and rock created by the Winter Queen to guard sacred places. They are slow but devastatingly powerful, with glowing runes carved into their frozen bodies, reflecting their frigid nature. Their presence is often accompanied by an eerie chill and the sound of cracking ice, making them formidable adversaries in the frigid depths of snowy ruins.
Size | Large |
Type | Construct |
CR | 8 |
XP | 3400 |
Languages | Understands Primordial but cannot speak. |
Armor Class | 18 |
HP Range | 120 - 180 (Avg: 150) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Avalanche Slam
The Glacial Golem slams the ground with its powerful fists, causing a shockwave of ice and snow to erupt outward. All creatures within a 15-foot radius must make a DC 17 Strength saving throw or take 4d10 cold damage and be knocked prone. On a success, they take half damage and remain standing.
Frost Breath
The Glacial Golem exhales a blast of frigid air in a 30-foot cone. Each creature in that area must succeed on a DC 17 Constitution saving throw, taking 6d8 cold damage on a failed save, or half as much damage on a successful one.
Ice Wall
The Glacial Golem can create a wall of ice up to 60 feet long, 10 feet high, and 1 foot thick. This wall can be used to create barriers or block passages, and it has an AC of 12 and HP of 30. The wall lasts for 1 minute or until destroyed.