Eternal Night world illustration - Fantasy theme
Fantasy

Eternal Night

I
InfamousTub

Gothic/Medieval themed fantasy world. Gritty and dark atmosphere. Battle forces of chaos and evil.


Author's Note: Set in the nation of Cedre, a land once tamed by Humankind. Until recently, when a powerful Demon Lord by the name of Nurk was resurrected from the realm of Haelar. With his influence amongst the nation of Cedre spreading fast; Haelspawn began to grow in number and ferocity. The whereabouts of Nurk are currently unknown, but his influence is seen abroad the world. Undead being raised, witches casting curses, cults performing sacrifices, vampires infiltrating cities. It is up to you to defeat this champion of chaos, or give into the nefarious powers of Haelar.
Played23 times
Cloned3 times
Created
114 days ago
Last Updated
64 days ago
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Apostate Hold

Apostate Hold

A once abandoned Castle commandeered by ex-Chapter Chaplain Cirxus and his loyalists.

Ardoris Castrum

Ardoris Castrum

A strategic hold guarded by a Wyvern and Haelspawn forces.

Ashnan Peak

Ashnan Peak

The tallest and most unforgiving mountain in all of Cedre, Ashnan Peak stands as a monolithic titan of stone and ice, its jagged summit clawing at the heavens. Towering above the land, it is a place where only the fiercest winds dare roam, howling endlessly through its frozen crags and deadly ravines. The very air is razor-thin, and the bitter cold is said to freeze a man’s breath in his lungs before he can utter his final prayer.

Authford Market District

Authford Market District

Central hub of trade and commerce within Authford.

Belcourt Manor

Belcourt Manor

Once occupied by the noble family of Belcourt, now commandeered by a Witch Queen.

Blackrock Arms

Blackrock Arms

The largest and most robust forge in all of Cedre, located within the city of Authford. Responsible for the armament of the Black Brigaide and all other citizens of Authford.

Breach Portal

Breach Portal

A portal that breaches into Haelar. Can only be accesed by another breach portal located somewhere in Cedre and activated with a word of power in order for it to function. How to obtain this word of power is unknown.

Cathedral of Dawn

Cathedral of Dawn

The headquarters of the Black Brigade is located within the heart of Authford, a grand and ornate cathedral that stands as a symbol of strength and discipline. This imposing structure is responsible for the recruitment, training, and sacramentation of all new conscripts who pledge their loyalty to Cedre. The cathedral’s towering spires and vast halls are decorated with intricate onyx-inlayed marble, the dark stone gleaming against the light, adding a somber elegance to its sacred atmosphere. Here, new recruits are forged into elite warriors, bound by the rigorous traditions of the Black Brigade, ready to defend Cedre from any threat.

Central Farmers Market Square

Central Farmers Market Square

Central hub of food and commerce within Planith.

Daynor Valley

Daynor Valley

valley

Dolus Keep

Dolus Keep

The headquarters of the Nightingales is nestled within the rugged city of Eryton, carved directly into the side of a towering cliff face. This formidable stronghold serves as the vanguard for the defense of Eryton and the surrounding western territories. Its dark, imposing structure blends seamlessly with the jagged landscape, its interiors adorned with esoteric carvings that tell stories of ancient battles and shadowed secrets. The Nightingales, known for their stealth and cunning, use this strategic stronghold to oversee the protection of Eryton, ensuring that no threat goes undetected in the wild, rocky terrain of the west.

Dreadhollow Crypt

Dreadhollow Crypt

A deep and labyrinth like mausoleum haunted by the souls of the dead. Acient relics and dowry rest within it's chambers to all who dare venture it's depths.

East Rains Inn

East Rains Inn

Inn located in the city of authford.

Faer Von Watchtower

Faer Von Watchtower

Once a proud watch post standing against the darkness, Faer Von Watchtower now looms as a decayed, haunted husk, its stone walls cracked and crumbling, its banners long since tattered and forgotten. Built upon a rocky outcrop at the edge of civilization, it once served as a bastion against invaders, its beacon fire a guiding light for soldiers and travelers alike.

Grant Conryett Manor

Grant Conryett Manor

Grant Conryett Manor stands as a proud testament to the legacy of Grantwood’s founders, a grand estate perched atop a gentle rise overlooking the town.

Grantwood Garden Crypts

Grantwood Garden Crypts

Grantwood Garden Crypts is a sprawling cemetery located on the outskirts of the town, shrouded in a solemn, tranquil air. The cemetery is dotted with weathered headstones and ornate mausoleums, their stone facades carved with intricate reliefs of angels, vines, and epitaphs honoring Grantwood’s departed.

Great Hall

Great Hall

Throne room and house of Jarl Brodir Asgrim.

Grimbone Ruins

Grimbone Ruins

Grimbone Ruins lie buried in the heart of Black Marsh, their crumbled remnants swallowed by time and the relentless grasp of nature. Once a grand and imposing fortress, the ruins are now a scatter of moss-covered cobblestones and fractured statues, their forms weathered beyond recognition. Vines snake through the shattered remnants of towering walls, and broken archways rise like skeletal frames against the fog-laden sky. Pools of stagnant water gather in the cracks of the stone, reflecting the twisted mangroves encroaching upon the keep. Echoes of the past seem to linger here, whispers of a proud stronghold reduced to a ghostly shadow. Grimbone Ruins stand as a solemn testament to a bygone era, their once-formidable presence now overrun by the marsh's quiet, inexorable will.

Hammer Hold Steel Works

Hammer Hold Steel Works

Local blacksmith and forge of Planith. Supplies weapons and armor to the Seraph Lancers and general populace.

Hobble Inn & Taverna

Hobble Inn & Taverna

Oldest and most popular tavern within the city of Planith. Also rents out rooms for weary travelers or those who have had too much drink.

Holstein Manor

Holstein Manor

Perched upon a lonely hilltop, shrouded in perpetual twilight, Holstein Manor is a brooding relic of a bygone era—a place where time itself seems to have withered, yet something within still lingers. Once a grand estate of nobility, its towering spires and ivy-choked stone walls now stand as a haunted vestige of a bloodstained past.

Iron Woods Forge

Iron Woods Forge

Iron Woods Forge is an aged blacksmith forge serving the residents of Grantwood, offering various martial weapons and protective attire.

Lair Potencia

Lair Potencia

The headquarters of the Jackal Hearts is situated deep within the city of Florinth, a place dedicated to safeguarding both the region and its sacred ecosystems. Hidden beneath the city, it lies a vast and intricate network of underground chambers and ceremonial halls, each designed to protect and preserve the natural world. The stronghold is fortified from within using the dense wood of the legendary Ockland Oak trees, known for their resilience and magical properties. Enchanted with powerful spells to disrupt any malevolent force, the headquarters of the Jackal Hearts serves as an unyielding sanctuary, ensuring that the natural harmony of Florinth remains untouched by dark influence.

Madam Marigolds Tavern

Madam Marigolds Tavern

Madam Marigold’s Tavern is a cozy haven on Grantwood’s streets. Behind the bar, shelves brim with jugs and bottles, housing Madam Marigold’s famed brews. A small stage in the corner hosts minstrels, filling the room with soft melodies and lively tales.

Mahodes Vox

Mahodes Vox

Once, a dormant Volcano with a robust town beneath it's feet. Its untimely eruption destroyed the civilization below. Now, it is a place of blazing ruins.

Main Sanctum Chamber

Main Sanctum Chamber

Main chamber hall of the Sanctum. Deep within the depths.

Moon Sunder Inn

Moon Sunder Inn

Moon Sunder Inn is the largest and most renowned inn in Grantwood, a towering structure of aged timber and stone with a slate roof that glimmers faintly under moonlight. A crescent moon emblem is carved above the arched doorway, its design split down the center as if fractured, giving the inn its distinctive name.

Murkwood Cemetery

Murkwood Cemetery

What was once the largest cemetary in all of Cedre is know a place of corruption and chaos. The witches of Gloomvale Coven perform sacrificial and necromantic rites here, contributing to the nefarious powers that stew.

Mysterious Breach Portal

Mysterious Breach Portal

An arcane breach portal located within the deepest chambers of Scorchmire Sanctum. Used to transport to other realms. Activated with a word of power. Perhaps something or someone nearby knows it...

Ridgemire Ruins

Ridgemire Ruins

What was once a thriving iron town, is now nothing more than infernal ruins of blazing magma. Destroyed by the eruption of Mahodes Vox, there is sparce resources and life left. Crumbled buildings and streets flowing with lava, not much can survive here but the powers of Chaos and it's nefarious haelspawn.

Sanctum Ardor

Sanctum Ardor

The headquarters of the Seraph Lancers is located within the heart of Planith, a formidable stronghold dedicated to the protection of the southern lands that sustain Cedre’s agricultural prosperity. This grand, fortified castle sits near the city walls, its towering structure a symbol of both power and defense. Within its walls, vast stables house the prized Seraph Lancer cavalry, renowned for their speed and skill. The castle serves as the strategic center for safeguarding Planith’s fertile fields and ensuring the safety of the region, with the Seraph Lancers ever watchful, ready to defend against any threat to Cedre’s vital southern heart. Once lead by Chapter Chaplain Cirxus, the Seraph Lancers went through a bloody coop where current Chapter Chaplain Ozark gained control. Cirxus and his loyalists were driven from the city.

Sanctum Entrance

Sanctum Entrance

Entracne into Scorchmire Sanctum

Sole Sundries

Sole Sundries

Sole Sundries is a quaint and well-organized general store nestled along one of Grantwood’s quieter streets.

Solthurn Keep

Solthurn Keep

Once a military outpost under the control of Eryton, now abandoned after numerous raids of Barbarians left it ransacked.

Svartbrand Forge

Svartbrand Forge

An ancient and famous forge, known for the intricate and ornate smith work of the Einar.

Tenebris Palace

Tenebris Palace

The center of power within the nation of Cedre. Home to Cedre's king, Nolan Ardell. An opulant and grand castle where academia and history align into diplomatic and politcal ascendancy. Many nobleman and scholars live within it's halls, representing and serving various cities, towns and holds.

Tenebrosus Thronus

Tenebrosus Thronus

The throne room of Demon Lord Nurk. Details of it are mainly unknown. It is a mystery as to if Nurk even resides here. No one who has entered has ever returned. Some say it is an altar to the Chaos itself, acting as an amblifier for Chaos powers, and it's destruction could end the inbalance of evil within the nation of Cedre.

Thistlebrook Square

Thistlebrook Square

Thistlebrook Square is the bustling heart of Grantwood, a lively market filled with the chatter of merchants and townsfolk.

Tollo Summit

Tollo Summit

summit

Venrok Vantage

Venrok Vantage

Venrok Vantage

Vindmarr Checkpoint

Vindmarr Checkpoint

vindmarr

Volthrax Mines

Volthrax Mines

Large mining facility and quarry with numerous twisiting caverns of iron, obsidian and other valuable minerals.

Volus Forge

Volus Forge

The oldest forge in all of Cedre. Carved directly out of a mountain side. Uses magma from Mahodes Vox to run heat the forge.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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