A world of evil where evil fights evil to control what's left of evil world. (evil)
Played | 8 times |
Cloned | 1 times |
Created | 19 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
The Disco Elysium Detective is a complex and fragmented being, embodying the struggles of identity, addiction, and the pursuit of truth. This creature represents the internal conflict of a detective grappling with amnesia and the weight of past choices, often leading to unpredictable behavior and insights.
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Common, Elysian |
Armor Class | 15 |
HP Range | 70 - 100 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Chaotic Insight
Once per turn, the detective can add a bonus equal to their Intelligence modifier to any skill check or attack roll, representing their sudden bursts of clarity amidst confusion.
Psychic Debate
The Disco Elysium Detective can engage in a psychic debate with a target, forcing them to make a Wisdom saving throw (DC 16) or become confused for 1 minute, unable to take reactions and rolling a d10 at the start of each of their turns to determine their behavior.
Thought Cabinet
The detective can internalize a thought, granting them advantage on one skill check or saving throw related to that thought for the next hour. However, they must also roll a d6; on a roll of 1, they suffer a negative effect related to the thought.