Evil Land world illustration - Grimdark theme
Grimdark

Evil Land

G
GiganGran

A world of evil where evil fights evil to control what's left of evil world. (evil)


Author's Note: An adventure set in a world of almost absurd and comedically evil factions and characters fighting for control of a barren wasteland.
Played8 times
Cloned1 times
Created
19 days ago
Last Updated
1 days ago
VisibilityPublic
Monster Energy
CR 5Large Monstrosity
Monster Energy
HP Range100 - 140 (Avg: 120)
AC15
XP1800

Description

A chaotic and vibrant creature born from the essence of energy drinks, the Monster Energy is a manifestation of caffeine and adrenaline. It thrives in high-energy environments, often found in places where extreme sports and high-octane activities take place. This creature can invigorate allies and disorient foes with its electrifying presence.

Details
SizeLarge
TypeMonstrosity
CR5
XP1800
LanguagesNone
Defenses
Armor Class15
HP Range100 - 140 (Avg: 120)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Adrenaline Rush

As a bonus action, the Monster Energy can grant an ally within 30 feet an extra action on their next turn. This action can be used only to take the Attack action.

Caffeine Blast

The Monster Energy targets one creature it can see within 60 feet. The target must succeed on a DC 15 Wisdom saving throw or be stunned until the end of its next turn.

Energy Surge

The Monster Energy releases a burst of energy in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 4d10 lightning damage on a failed save, or half as much damage on a successful one.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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