A world of evil where evil fights evil to control what's left of evil world. (evil)
Played | 8 times |
Cloned | 1 times |
Created | 19 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
A chaotic and vibrant creature born from the essence of energy drinks, the Monster Energy is a manifestation of caffeine and adrenaline. It thrives in high-energy environments, often found in places where extreme sports and high-octane activities take place. This creature can invigorate allies and disorient foes with its electrifying presence.
Size | Large |
Type | Monstrosity |
CR | 5 |
XP | 1800 |
Languages | None |
Armor Class | 15 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Adrenaline Rush
As a bonus action, the Monster Energy can grant an ally within 30 feet an extra action on their next turn. This action can be used only to take the Attack action.
Caffeine Blast
The Monster Energy targets one creature it can see within 60 feet. The target must succeed on a DC 15 Wisdom saving throw or be stunned until the end of its next turn.
Energy Surge
The Monster Energy releases a burst of energy in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 4d10 lightning damage on a failed save, or half as much damage on a successful one.