A world of evil where evil fights evil to control what's left of evil world. (evil)
Played | 8 times |
Cloned | 1 times |
Created | 19 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
The Wizard of Yendor is a powerful and feared spellcaster, serving as the final guardian of the Amulet of Yendor. With an aura of immense magical energy, he embodies both an ominous presence and the pinnacle of arcane mastery, determined to thwart any who seek to claim the artifact.
Size | Medium |
Type | Humanoid |
CR | 15 |
XP | 13000 |
Languages | Common, Infernal, Celestial |
Armor Class | 18 |
HP Range | 250 - 250 (Avg: 250) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Arcane Blast
The Wizard unleashes a blast of arcane energy in a 30-foot line that deals 6d10 force damage to all creatures in its path, with a DC 18 Dexterity saving throw for half damage.
Resurrection
If the Wizard is slain, he can return to life after 1d4 rounds, regaining half of his maximum hit points.
Summon Minions
The Wizard calls forth 1d4 spectral minions to aid him in battle. These minions act on his initiative and have their own actions.
Teleport
The Wizard can teleport up to 120 feet to an unoccupied space he can see as a bonus action.