A world of evil where evil fights evil to control what's left of evil world. (evil)
Played | 8 times |
Cloned | 1 times |
Created | 19 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
A horrifying amalgamation of organic and mechanical components, the Bio-Mechanical Horror roams the grimdark landscape, seeking to assimilate more parts for its twisted Machine God. Driven by a corrupted programming and a hunger for flesh and metal, it is a relentless and terrifying foe.
Size | Large |
Type | Monstrosity |
CR | 6 |
XP | 2300 |
Languages | Understands Common but cannot speak |
Armor Class | 16 |
HP Range | 97 - 97 (Avg: 97) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Acidic Spit
Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 10 (3d6) acid damage.
Chainsaw
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 7 (2d6) necrotic damage.
Corrupted Emissions (Recharge 5-6)
The horror targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target's hit point maximum is reduced by 5 (1d10). The target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. The hit point maximum reduction lasts until the target finishes a long rest.