A world of evil where evil fights evil to control what's left of evil world. (evil)
Played | 8 times |
Cloned | 1 times |
Created | 19 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
A war machine twisted by the Lavos Cult's dark influence. It relentlessly pursues its targets, spewing propaganda and corrosive chemicals in the name of the Machine God.
Size | Large |
Type | Construct |
CR | 7 |
XP | 1800 |
Languages | Understands Common but can't speak |
Armor Class | 18 |
HP Range | 150 - 150 (Avg: 150) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Assimilation Injector
The mechanical arm extends out and attempts to inject a creature within 5 feet with a tube of bubbling green liquid. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: The target must succeed on a DC 15 Constitution saving throw or be poisoned. While poisoned in this way, the target takes 7 (2d6) poison damage at the start of each of its turns. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Cannon
Ranged Weapon Attack: +5 to hit, range 60/240 ft., one target. Hit: 22 (4d10) piercing damage.
Crush
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Machine Gun Burst
The tank fires a stream of bullets in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 14 (4d6) piercing damage on a failed save, or half as much damage on a successful one.